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Don’t Make Me Think

Don’t Make Me Think / READER PERSPECTIVES

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ANOTHER PERSPECTIVE

From the review collection

Reader review5

A genuine pleasure to read

I have read a lot of books on this subject and this is the clearest.

I was looking for something that would bridge the gap between tutorials and proper reference material, and this does that well. Some terminology is introduced without much ceremony; I had to look a few things up along the way. A few of the examples could be more realistic, but the underlying points come across clearly. Some of the material is available elsewhere, but rarely presented this clearly. An easy five stars from me. I look forward to whatever the author writes next.

Jack LopezPhD student · Athens, GR
Game Collision Detection: A Practical Introduction
Reader review5

Excellent from start to finish

A genuinely enjoyable read that also taught me a great deal.

I was looking for something that would bridge the gap between tutorials and proper reference material, and this does that well. The book rewards careful reading. Skimming it would be a mistake. I particularly liked the way the author builds up from simple cases before introducing the harder material. The early chapters move quickly through material I already knew, but the later sections were genuinely new to me. Worth the money and the reading time, without hesitation.

Grace BarnesGame developer · Seoul, KR
Introduction to Blender Scripting in 20 Minutes: (Coffee Break Series)
Reader review4

Very good, with a few caveats

Good value. Not perfect, but I would buy another book from this author.

I had been on the fence about this one for a while, and I should have bought it sooner. The balance between theory and practice is well judged; neither side dominates. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. Good value for the price and worth the time it takes to work through properly.

Zoe HowardCloud architect · Vancouver, BC
API Economy
Reader review2

Did not live up to the description

A few useful pages, but mostly material I had seen better elsewhere.

I came to this book already familiar with the basics, and it still had plenty to offer. The author is unusually honest about where the simplifications break down, which I appreciated. The code samples assume a particular environment, which took a bit of fiddling to get running properly. The balance between theory and practice is well judged; neither side dominates. Two stars. The subject deserves a better treatment than this.

Chris BrooksComputer science student · Lisbon, PT
Game Design and Development: Code, Psychology and Analytics (Paperback)
Reader review4

A useful guide

An enjoyable and informative read, though it could have been shorter.

I have been working with javascript for a few years now and I still found plenty here that was new to me. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. Some of the material is available elsewhere, but rarely presented this clearly. Some of the material is available elsewhere, but rarely presented this clearly. Good value for the price and worth the time it takes to work through properly.

Rebecca KingSoftware engineer · Amsterdam, NL
WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production
Reader review5

Outstanding introduction

Genuinely excellent — I finished it in a week and immediately started again.

I was looking for something that would bridge the gap between tutorials and proper reference material, and this does that well. The book rewards careful reading. Skimming it would be a mistake. The book rewards careful reading. Skimming it would be a mistake. An easy five stars from me. I look forward to whatever the author writes next.

Isabella HarrisData engineer · Buenos Aires, AR
WebGL+GLSL/Graphics/Compute All-in-One (Paperback)

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