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Cover of Beginner's Guide to Game Animation Programming FROM THE BOOK CATALOGUE

Game Development

Beginner's Guide to Game Animation Programming

By Kenwright

Step into the world of game animation programming with clear examples and practical guidance.

WHAT THE PUBLISHER HIGHLIGHTS

  • Gain a clear understanding of animation programming basics.
  • Learn how to use C/C++ and Vulkan for animations.
  • Build confidence with step-by-step examples.

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Catalogue reference: def13919a2018e35

INSIDE THE BOOK

About this book

Game animation is at the heart of immersive experiences. This beginner’s guide introduces readers to the essential concepts of animation programming, from basic sprite handling to advanced techniques using C/C++ and Vulkan. With step-by-step examples, it demystifies the process of bringing characters and environments to life. Designed for students, hobbyists, and aspiring developers, the book builds a solid foundation for creating dynamic and engaging animations in modern games.

From the publisher’s description

  • Gain a clear understanding of animation programming basics.
  • Learn how to use C/C++ and Vulkan for animations.
  • Build confidence with step-by-step examples.
  • Prepare for advanced topics in game development.

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ANOTHER PERSPECTIVE

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Reader review4

A worthwhile read

Well worth picking up if you already have the basics.

I came to this book already familiar with the basics, and it still had plenty to offer. A couple of chapters felt like they could have been merged, but that is a minor complaint. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. Good value for the price and worth the time it takes to work through properly.

Elena MartinezSolutions architect · Mumbai, IN
Beginner's Guide to Game Animation Programming
Reader review4

Good, but not for absolute beginners

I got a lot out of this, even if a few sections felt rushed.

I have been working with game development for a few years now and I still found plenty here that was new to me. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. I particularly liked the way the author builds up from simple cases before introducing the harder material. Worth picking up if you already have the basics. Set realistic expectations and you will get a lot out of it.

Ed AdamsResearch scientist · Vancouver, BC
Beginner's Guide to Game Animation Programming

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THE BOOKS

The details, at a glance

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Cover of Game Animation Programming
Game Development

Game Animation Programming

Master advanced animation programming concepts including rigs, inverse kinematics, and ragdoll systems.

Understand advanced animation programming concepts.

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