Foundations of Graphics & Compute - Volume 2: Rendering
Foundations of Graphics & Compute - Volume 2: Rendering (Hardback) provides a fresh and engaging entry point into one of the most dynamic areas…
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Foundations of Graphics & Compute - Volume 2: Rendering (Hardback) provides a fresh and engaging entry point into one of the most dynamic areas…
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WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback) provides a fresh…
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How to Write Retro Games - Web Programming (Paperback) provides a fresh and engaging entry point into one of the most dynamic areas of modern te…
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WebGPU+WGSL/Compute/Graphics All-In-One (Paperback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.
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Special Effects Programming with WebGPU (Paperback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.
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WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers provides a fresh and engaging entry point into one of the…
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Speak with Visualizations (Paperback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.
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101 WebGL & GLSL Projects (Paperback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.
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WebGPU Development Pixels: Shader Programming (Paperback) provides a fresh and engaging entry point into one of the most dynamic areas of modern…
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WebGPU Gone Wrong (Paperback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.
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Learning to write a game that uses both good game design concept but also analytics and psychology.
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WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production (Pape…
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