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Don’t Make Me Think

Don’t Make Me Think / READER PERSPECTIVES

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ANOTHER PERSPECTIVE

From the review collection

Reader review4

Good, but not for absolute beginners

A useful guide. The examples assume a particular environment, but that is fixable.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The index and cross-references are surprisingly good, which matters for a book I will come back to. It is denser than the page count suggests, and I found myself slowing down around the middle. Worth picking up if you already have the basics. Set realistic expectations and you will get a lot out of it.

Mark HallDevOps engineer · Mexico City, MX
101 WebGL and GLSL Projects: A Hands-On Journey Through 101 Programming Project Examples
Reader review5

A superb guide

Finally, a book that treats javascript with the care it deserves.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The code samples assume a particular environment, which took a bit of fiddling to get running properly. It is denser than the page count suggests, and I found myself slowing down around the middle. An easy five stars from me. I look forward to whatever the author writes next.

Alex AndersonEmbedded systems engineer · San Francisco, CA
WebGPU Development Pixels: Shader Programming
Reader review5

Clear, thorough, and genuinely useful

Exactly the book I needed. Straight to the point and genuinely useful.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. This is the book I wish had existed when I started working with webgpu.

Robert CollinsFreelance developer · Warsaw, PL
WebGPU Gone Wrong
Reader review4

A worthwhile read

Well worth picking up if you already have the basics.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The author clearly knows the subject deeply and has thought hard about how to teach it. The balance between theory and practice is well judged; neither side dominates. A good addition to a technical library, as long as you know what you are buying.

Ed SanchezBioinformatics researcher · Rotterdam, NL
Don't Wait!: Build Retro Games and Level Up Your Skills
Reader review2

Hard to recommend

Not for me. The pacing did not work and I struggled to finish it.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. A few of the examples could be more realistic, but the underlying points come across clearly. There is a section near the end that ties several earlier ideas together in a way I had not seen before. Two stars. The subject deserves a better treatment than this.

Ingrid MorganMachine learning engineer · Amsterdam, NL
Code Classic Arcade Games: Web Programming
Reader review5

Excellent from start to finish

A genuinely enjoyable read that also taught me a great deal.

I had been on the fence about this one for a while, and I should have bought it sooner. The early chapters move quickly through material I already knew, but the later sections were genuinely new to me. The author is unusually honest about where the simplifications break down, which I appreciated. I have already recommended it to two colleagues and will recommend it to more.

James GrayFull-stack developer · Stockholm, SE
Game Engineering

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