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Don’t Make Me Think

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ANOTHER PERSPECTIVE

From the review collection

Reader review5

Better than I expected

This is the one to get if you are serious about simulation.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. Some terminology is introduced without much ceremony; I had to look a few things up along the way. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. A couple of chapters felt like they could have been merged, but that is a minor complaint. Worth the money and the reading time, without hesitation.

Nadia YoungGame developer · Cape Town, ZA
Game Inverse Kinematics: A Practical Introduction
Reader review4

Strong content, uneven pacing

A useful guide. The examples assume a particular environment, but that is fixable.

I had been on the fence about this one for a while, and I should have bought it sooner. There is a section near the end that ties several earlier ideas together in a way I had not seen before. I particularly liked the way the author builds up from simple cases before introducing the harder material. The writing is direct and does not waste space on filler, which I value in a technical book. Worth picking up if you already have the basics. Set realistic expectations and you will get a lot out of it.

Laura HarrisBackend developer · Madrid, ES
Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)
Reader review5

The best book on this subject I have read

Exactly the book I needed. Straight to the point and genuinely useful.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. The index and cross-references are surprisingly good, which matters for a book I will come back to. The balance between theory and practice is well judged; neither side dominates. I have already recommended it to two colleagues and will recommend it to more.

Ryan EdwardsUniversity lecturer · Paris, FR
WebGPU+WGSL/Compute/Graphics All-In-One
Reader review4

Good, but not for absolute beginners

Strong content, uneven pacing. I would still recommend it.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The book rewards careful reading. Skimming it would be a mistake. The balance between theory and practice is well judged; neither side dominates. Solid, and I would buy another book from this author without hesitation.

Robert BaileyCompiler engineer · Singapore, SG
Game Physics: A Practical Introduction
Reader review4

A useful guide

Almost excellent. A second edition could easily push it to five stars.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. The book rewards careful reading. Skimming it would be a mistake. The author is unusually honest about where the simplifications break down, which I appreciated. Four stars, and I suspect a second edition could easily push it to five.

Freya WatsonResearch scientist · Austin, TX
UserScripts in 20 Minutes: (Coffee Break Series)
Reader review5

Exactly what I was looking for

I have read a lot of books on this subject and this is the clearest.

This is the third book I have read on javascript this year, and it is comfortably the best of them. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. The balance between theory and practice is well judged; neither side dominates. This is the book I wish had existed when I started working with javascript.

Daniel MorrisComputer science student · London, UK
WebGPU API Games: Practical Guide

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